UI/UX · Product launch

Xbox Controller
A high-energy product landing page built around tactility and play.

Gaming hardware is felt before it is explained. The landing page needed to communicate control, speed, and personality immediately.

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Client
Xbox Controller concept
Impact
Product energy translated into interface
Role
Strategy · Design · Engineering

The business problem

The product story had to be high-impact without becoming a wall of feature copy.

The approach

I built the visual hierarchy around the controller itself, then used concise interaction and benefit-led content to support the object.

The outcome

The concept creates a more memorable first impression for a product that is fundamentally about feel.

Strong product design gives the hero object enough space to do the selling.
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